Startup and video game law, from a Canadian and U.S. perspective


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Preparing your Privacy Policy for Apple Arcade

With the recent launch of Apple Arcade, we’re encountering a rush of clients seeking advice on how to make their Privacy Policy compliant with Apple Arcade rules. Apple Arcade requires a different Privacy Policy than the iOS store and submitting your standard Privacy Policy will most likely result in your title being rejected from Apple...

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You Need a Streaming License

Streamers are increasingly important to the success of indie video games and our clients often encourage streaming as a way to increase exposure without substantial expense.  However, recent streamer controversies illustrate the need for developers to include an explicit streaming license and code of conduct within the game’s End User License Agreement (EULA) with broad grounds for...

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Publishing Video Games in Germany

Germany has strict rules governing video game content that large studios and indies need to comply with before publishing or advertising a game in Germany.  Breaching these rules is costly as fines may total $550,000 USD in addition to (in some cases) constituting a criminal offence.  Often, the laws result in modified video game content...

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Top 5 Video Game Studio Legal Mistakes

We represent quite a few video game studios, many of which are indie.  Regardless of studio size, we are often called to fix legal mistakes that could easily have been avoided.  These legal mistakes frequently fall into one (or all) of the following five categories:  Don’t forget to incorporate or incorporate too close to the date...

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